Path: chuka.playstation.co.uk!foo.mel.cybec.com.au!nobody From: Toby Hutton Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: GsDrawOT hanging... HELP! Date: 10 Sep 1999 09:37:22 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Sender: toby@foo.mel.cybec.com.au Message-ID: <86puzr4pxp.fsf@foo.mel.cybec.com.au> References: <7r92mn$mac4@chuka.playstation.co.uk> NNTP-Posting-Host: 203.103.154.60 X-Newsreader: Gnus v5.6.45/XEmacs 21.1 - "20 Minutes to Nikko" "Matt Verran" writes: > I am getting a weird error and have no idea how to fix it: basically > GsDrawOT is hanging at the end of the loop for no apparent reason, It only > happens sometimes and I can change TOTALLY unrelated things and it stops > happening???? It *may* only be happening when my execution loop is > taking over one frame to execute. I know this is a problem with a hires > screen but i'm only using 320x256??? whats going on???? > > This has been driving me CRAAAAAAZZZZY-BONKERS for sooo long now and it's > really holding up my project, PLEASE can someone help me. Whenever I get weird errors (and totally unrelated things seem to affect it) I look at my stack space. Crazy behaviour can often be caused by a corrupt stack, and fixed easily by making more locals static. I reckon this should be emphasized more in the FAQ :) -- Toby.