Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: GsDrawOT hanging... HELP! Date: Mon, 13 Sep 1999 15:18:41 +0100 Organization: Sony Computer Entertainment Europe Lines: 15 Message-ID: <37DD07C1.54720202@scee.sony.co.uk> References: <7r92mn$mac4@chuka.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb] (Win95; I) X-Accept-Language: en-GB,en,en-* My 2p: If you have large structures and make them local (non-static) variables then they go on the stack, no matter how stupidly large. So don't do that. GsDrawOT can't hang, but you can get GPU timeouts caused by your OT getting corrupted. If this is the case, there can be many reasons that your OT get corrupted - a stray pointer perhaps? J -- == James_Russell@scee.sony.co.uk ph: +44 (20) 7447-1626 - fax: 7390 4324 == Tools and Middleware Licensing Manager - Sony Computer Entertainment Europe Who were the Beta Testers for Preparations A through G???