Path: chuka.playstation.co.uk!news From: "Paladin" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Memory Overloading: Re-using Video Memory while the program is running Date: 16 Sep 1999 00:07:38 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <01beffd9$02202600$3bc448c2@paladin> NNTP-Posting-Host: max03-059.enterprise.net X-Newsreader: Microsoft Internet News 4.70.1161 So far I have not found any hints as to how to re-use video memory from within the program. What I want to do is use all of the 1 megabye of VRAM for the introduction to my game, and then re-use it by loading different TIM's once the game starts. I havn't noticed anyone having achieved this before in the any demo's, all the loading always takes place at the beginning via 'dload' Is it possible for a program to load in new TIM's from the PC while its running? - Daniel J. Dobson