Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: George_Bain@bc.sympatico.ca (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Make a sprite change its frames Date: 29 May 1997 07:56:06 GMT Organization: SCEA Net Yaroze News Lines: 42 Message-ID: <5mjcqm$7d04@scea> References: <3363978B.1456@mbox.ulisse.it> <336589c9.2505158@news.playstation.co.uk> <33651CBA.D92@mbox.ulisse.it> <33673aaf.5132490@news.playstation.co.uk> <5m108l$shk1@scea> <3386AAB8.1E2A@mbox.ulisse.it> <5mhurf$shk8@scea> NNTP-Posting-Host: vanc01m05-10.bctel.ca Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) In article <5mhurf$shk8@scea>, George_Bain@bc.sympatico.ca says... > >In article <3386AAB8.1E2A@mbox.ulisse.it>, giulio@mbox.ulisse.it says... >> >>George Bain wrote: >>> >>> In article <33673aaf.5132490@news.playstation.co.uk>, >>> >Best as far as I know. Either that or prestore a load of sprites all >>> >set up with the different frame information. Uses more memory but >>> >faster at runtime. >>> >>> This is what I have done..fast but too fast..trying to slow it down some >what. >>> >>> George Bain >> >>Hi George, >>I have a lot to study and I have not done the code to make "sprite >>changing", yet. >>Regarding the problem you have raised, what about using the counter >>provided with the libps to slow down the frames? >> >>Cheers, >>Paso > > >Oh ya that could have worked also....argh!..I found a way and it looks >pretty good. > >Latah..... > >George Bain > I know I've read about counters in one of the books but can't remember where..where was that page number dude? Latah.... George Bain