Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Memory Overloading: Re-using Video Memory while the program is running Date: Fri, 17 Sep 1999 15:40:49 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <7rtjtl$lcu6@chuka.playstation.co.uk> References: <01beffd9$02202600$3bc448c2@paladin> <7rqr4u$n2i11@chuka.playstation.co.uk> <01bf00a9$bda76340$bbc348c2@paladin> NNTP-Posting-Host: 212.56.122.194 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Just a quick point. Use of a file server such as this will make your game incompatible with the OPM cover disc, preventing you from entering it into the Fame Game comp. Not sure if this bothers you - just thought I'd let you know. Herbs (who uses CW MWDebugIO all the time) Paladin wrote in message news:01bf00a9$bda76340$bbc348c2@paladin... > I think this will be very helpful. Since I don't have CodeWarrior, I'll be > most interested in the file server you wrote. I'm suprised that there > doesn't seem to be many other Yaroze programmers interested in doing this. > > Or are there? > > Thanks for the prompt assistance > - Daniel J. Dobson > >