Path: chuka.playstation.co.uk!news From: "Chuck" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Memory Overloading: Re-using Video Memory while the program is running Date: Tue, 21 Sep 1999 15:39:49 +1200 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <7s6um7$734@chuka.playstation.co.uk> References: <01beffd9$02202600$3bc448c2@paladin> <7rqr4u$n2i11@chuka.playstation.co.uk> <01bf00a9$bda76340$bbc348c2@paladin> <7rtjtl$lcu6@chuka.playstation.co.uk> <01bf022c$f930ba40$c9c348c2@paladin> NNTP-Posting-Host: host161-sub60.symantec.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Paladin wrote in message <01bf022c$f930ba40$c9c348c2@paladin>... >Yes, I had realised this, but I'm more interesed in writing something that >other Yaroze memebers can download and look at themselves, once I finnish >what I'm doing I can always do a cut down version for a competition I >suppose. > >Its a shame it has to be like this, Sony could have given us functions that >load from a file server, but later on will load from the CD-ROM with little >changes, but instead they didn't. Even the file server I'm using was >written by a private individual (Peter Armstrong). Well my project loads files via the serial cable (I use codewarrior, which allows this with the yaroze) and can also load the files from the CD, which would work in a magazine situation (however in my situation requires I boot off the yaroze boot CD, then swap it with my CD of graphics). I might try creating a copy of the yaroze CD, with my graphics on it... that might work... still need to transfer your program over using codewarrior though. ..Chuck..