Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Scrolling without BG ?? Date: Thu, 29 May 1997 10:57:48 +0100 Organization: Sony Computer Entertainment Europe Lines: 23 Message-ID: <338D531B.9F8@interactive.sony.com> References: <5mgje6$shk7@scea> <338BF95C.12A@interactive.sony.com> <338CDF3C.6CFC@earthlink.net> Reply-To: N/A-Use-Newsgroup NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:79 scee.yaroze.programming.2d_graphics:109 Jack Copper wrote: > How does this square with the (less than enlightening) comments on page > 90 in the User Guide? There is an RCntCNT2 MACRO in the libps.h header: > > #define RCntCNT 0xf2000002 > > but no RCntMdNOINTR | (or?) RCntMdSP > > In any case (also from pg 90) it appears that the counters increment > every 8 cycles of the System clock (approx every 24 microseconds). > > HOWEVER, all these caveats are, at the least, frustrating.. How about > some definitive information.. > > Thanks. > Jack Copper As you haven't got RCntMdNOINTR or RCntMdSP, you can't use them. Root counters 0 and 2 run at 8 clock cycles and root counter 1 runs on Hsync. The problem with this is that root counter 0 and 2 wrap around within a frame. I'd forget about the user guide and just do what works. Stuart