Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Antony Arciuolo" Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Backgrounds smaller than the visible screen Date: Fri, 3 Dec 1999 17:30:42 -0500 Organization: SCEA News Server Lines: 17 Message-ID: <829fet$1tu1@scea> NNTP-Posting-Host: s40.slot2.dial1.hnj.nac.net X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:462 scee.yaroze.programming.2d_graphics:1097 Is there a way to prevent a small GsBG map from tiling? What I want to do is have three GsBGs for parallax scrolling One will be the ground, one will be the rest of the background (a forest), and the last will be the mountains through the trees for the ground, I just want three rows of tiles across the entire width of my level, but do I need to define it with the (in 320x240 res) 12 rows of transparent cells? - Tony