Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Parallax Scrolling Date: Sat, 4 Dec 1999 17:28:06 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <82bhq3$4fk4@chuka.playstation.co.uk> References: <824odk$jq1@scea> NNTP-Posting-Host: 212.56.122.49 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hi Tony, You need to have 3 workspaces. The workspaces are used to hold the GPU packets which will be used to draw the BG, so you don't want to overwrite them. Herbs Antony Arciuolo wrote in message news:824odk$jq1@scea... > When you create a background, you also need to define a workspace according > to the equation in the Net Yaroze reference. > > My question is: > > If I have a 3-layer parallax scrolling background, I will have 3 GsBG > objects, but can I reused the same workspace array? or do I really need to > have 3 separate workspaces? > > - Tony > >