Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Backgrounds smaller than the visible screen Date: Sat, 4 Dec 1999 17:31:35 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <82bi0k$4fk5@chuka.playstation.co.uk> References: <829fet$1tu1@scea> NNTP-Posting-Host: 212.56.122.49 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:465 scee.yaroze.programming.2d_graphics:1101 Hi Tony, Antony Arciuolo wrote in message news:829fet$1tu1@scea... > Is there a way to prevent a small GsBG map from tiling? > No. > > What I want to do is have three GsBGs for parallax scrolling > > One will be the ground, one will be the rest of the background (a forest), > and the last will be the mountains through the trees > > for the ground, I just want three rows of tiles across the entire width of > my level, > but do I need to define it with the (in 320x240 res) 12 rows of transparent > cells? Yes. Or you could use sprites instead of a BG. > > > - Tony > > Herbs