Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Isometric Backgrounds Date: Tue, 7 Dec 1999 08:36:52 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <82ih64$6m1@chuka.playstation.co.uk> References: <820hns$611@scea> NNTP-Posting-Host: modem-42.buproprione.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Antony Arciuolo wrote in message <820hns$611@scea>... >Are hexagonal isometric backgrounds possible? Has there been a thread on it? Yep, definitely, but I don't know of any thread as they are a bit rare in games >Is it worth it? I would say no, the hasstle produced by having 6 main directions which don't relate to much friendlier cartesian coordinate systems can be large. Not only that , but map handling, tile based collisions, graphic considerations ( quantity ), etc. can be large, so you tend to only really see hex tile maps in turn based strategies. Depending on what you're planning on creating, rectangular or isometric tile maps are simpler. You could probably get a lot more done in the same amount of time using an isometric tile system. There's plenty of information on the web on these types. Try www.gameprog.com and other game programming sites. Hope this helps, but it is up to you, maybe you wnat the challenge... Stuart.