Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Antony Arciuolo" Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Backgrounds smaller than the visible screen Date: Fri, 10 Dec 1999 17:02:09 -0500 Organization: SCEA News Server Lines: 38 Message-ID: <82rsr5$8s51@scea> References: <829fet$1tu1@scea> <82p6q6$7rp1@chuka.playstation.co.uk> NNTP-Posting-Host: s56.slot0.dial1.hnj.nac.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:468 scee.yaroze.programming.2d_graphics:1105 I tried that, but the map wraps, meaning I get a screen full of row1row1row1row1row1row1row1row1row1row1row1row1row1row1row1row1 row2row2row2row2row2row2row2row2row2row2row2row2row2row2row2row2 row3row3row3row3row3row3row3row3row3row3row3row3row3row3row3row3 row1row1row1row1row1row1row1row1row1row1row1row1row1row1row1row1 row2row2row2row2row2row2row2row2row2row2row2row2row2row2row2row2 row3row3row3row3row3row3row3row3row3row3row3row3row3row3row3row3 row1row1row1row1row1row1row1row1row1row1row1row1row1row1row1row1 row2row2row2row2row2row2row2row2row2row2row2row2row2row2row2row2 row3row3row3row3row3row3row3row3row3row3row3row3row3row3row3row3 -- - Tony Rikki Prince wrote in message news:82p6q6$7rp1@chuka.playstation.co.uk... > > for the ground, I just want three rows of tiles across the entire width of > > my level, > > but do I need to define it with the (in 320x240 res) 12 rows of > transparent > > cells? > > Couldn't you just have a GsBG with 3 rows, and set the .x and .y of the GsBG > to 3 * 16 pixels from the bottom of the screen (3 tiles high times 16 pixels > high for a tile)? > > > - Tony > > Rikki > >