Path: chuka.playstation.co.uk!news From: "daniel brown" Newsgroups: scee.yaroze.programming.2d_graphics Subject: the proper order to intialize a sprite? Date: Mon, 13 Dec 1999 09:56:25 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <832fsb$mos2@chuka.playstation.co.uk> NNTP-Posting-Host: co3748.tay.ac.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 What do I need to do to a 16 bit sprite after I have loaded it into a buffer in main memory? I think I need to use GsGetTimInfo to fill out the t-page data, what do I need to do after that, so I can use GsSortSprite? I'm trying to write my own sprite handling code and have got a bit stuck :-) I f one of you would be kind enough to tell me what I have to do, then that should be enough.... Cheers, Daniel Brown Universaty of Abertay Dundee