Path: chuka.playstation.co.uk!news From: PASO Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Make a sprite change its frames Date: Thu, 29 May 1997 23:15:48 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <338DF204.F5946D31@mbox.ulisse.it> References: <3363978B.1456@mbox.ulisse.it> <336589c9.2505158@news.playstation.co.uk> <33651CBA.D92@mbox.ulisse.it> <33673aaf.5132490@news.playstation.co.uk> <5m108l$shk1@scea> <3386AAB8.1E2A@mbox.ulisse.it> <5mhurf$shk8@scea> <5mjcqm$7d04@scea> Reply-To: giulio@mbox.ulisse.it NNTP-Posting-Host: 194.91.62.198 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 X-Mailer: Mozilla 4.0b4 [en] (Win95; I) To: George Bain X-Priority: 3 (Normal) George Bain wrote: > I know I've read about counters in one of the books but can't remember > > where..where was that page number dude? > > Latah.... > > George Bain Oks George, I mean you could problably use StartRCnt that is on page 340 of the new version of the library reference. You could also try Vsync(-1) to make an easy counter for your frames. Let me know if you make up a nice piece of code to do the job. Ciao! Vanderik