Path: chuka.playstation.co.uk!news From: "Aaron Gandaa" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: copper backgrounds Date: Tue, 4 Jan 2000 09:58:06 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <84sg8j$5l71@chuka.playstation.co.uk> References: <84bli3$8m01@chuka.playstation.co.uk> NNTP-Posting-Host: 193.82.54.43 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Copper Lists....brings back memories.. (sniff!! sniff!!) I'm trying to do something similar to what you are doing. But I'm doing it the stupid way by using a separate GsGLINE for each scanline, don't use this method it is stupid because it will kill your hsync count (I think mine uses up about 30) When I get my head around Dynamic TMD's. I'll work on a polygon version. If you want the code for the GsGLINE version I'll mail it to you if you want. Aaron Nigel Critten wrote in message <84bli3$8m01@chuka.playstation.co.uk>... >Hi, > >This one will probably only make sense to anyone who used to code or know >anything about the Amiga, it was possible to alter one colour every scanline >so you could have a 256 colour gradient background on a 2 colour screen >(320x256), is there anything similar I can do on the Yaroze. > >I could setup a gradient box, except there is no reference to a Gradient Box >function in the manuals there is a structure for one in the libs however, I >could setup 320 Gradient Lines but that just doesn't sound like the best >way, that I suppose leave setting up a gradient polygon? > >I know this is basic stuff but I'm guilty of not touching the yaroze for a >few months and it's all gone, other stuff has pushed that out of my head, >only limited registers you see :-) (7 at last count) > >Nigel > >