Path: chuka.playstation.co.uk!news From: "Aaron Gandaa" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: copper backgrounds Date: Thu, 13 Jan 2000 09:07:46 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <85k4n0$qvv1@chuka.playstation.co.uk> References: <84bli3$8m01@chuka.playstation.co.uk> <85hs4b$k1p1@chuka.playstation.co.uk> NNTP-Posting-Host: 193.82.54.43 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Never thought of that...Doh!!! Aaron Alex Herbert wrote in message <85hs4b$k1p1@chuka.playstation.co.uk>... >Hi all, > >I used a 256 pixel high 8-bit sprite with the first scanline indexed to >colour 0, the next scanline to colour 1 etc etc. Then it's just a case of >modifying the CLUT (which is just an array of 256 u_shorts) to create all >those cool Copper colour cycling effects. Obviously the sprite doesn't need >to be very wide as it can be expanded horizontally to fill the screen width. > > >Herbs >