Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: minimap & dynamic tims Date: Mon, 24 Jan 2000 19:17:21 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <86i90o$kug2@chuka.playstation.co.uk> References: <86hv54$kug1@chuka.playstation.co.uk> NNTP-Posting-Host: modem-90.penicillin.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 stuart@macdonald4798.freeserve.co.uk wrote in message <86hv54$kug1@chuka.playstation.co.uk>... >I'm trying to create a minimap for tanx2. The first attempt was using >Moveimage to copy 2x2 16-bit info onto the screen to compose the map on the >screen buffers, but they flicker badly. I was wondering how I could go about >dynamically creating a tim, possibly using LoadImage to set pixel data on a >sprite and then drawing it to both split screens. Got it working folks, ended up using LoadImage to load pixels onto a tim in vram. Works fine. Hopefully I'll have a tanx2 alpha soon... Stuart.