Path: chuka.playstation.co.uk!news From: "jack" <298jh@tay.ac.uk> Newsgroups: scee.yaroze.programming.2d_graphics Subject: fonts Date: Tue, 25 Apr 2000 18:24:58 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <8e4ki6$akl2@chuka.playstation.co.uk> NNTP-Posting-Host: ppp-2-54.cvx4.telinco.net X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I have searched the news groups and web sight and found very little in regard to fonts. Could you please clarify a couple of things for me. I use fontload to load the standard font into the vram. Am I correct in believing that this is the 7segfont tim file on the boot disk. If it is how do I get at the other types that are present in the file. I have opened the tim and it contains italics and capital but I cannot access these. Are there some commands that would allow this. Also I have written a sprite loading routine which I use for my own fonts and was wondering, would it be possible to replace the font tim with my own and use the fontprint funct to print my own fonts to the screen. The 7segfont tim seems to use a mix of 16*16 and 16*8 and 8*8 pixel sprites for the fonts, is this a special format and if so what are the specifications.