Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: fonts Date: Thu, 27 Apr 2000 03:24:59 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <3907b2bd.604353734@news.playstation.co.uk> References: <8e4ki6$akl2@chuka.playstation.co.uk> <3906e7ec.14037874@www.netyaroze-europe.com> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 On Wed, 26 Apr 2000 13:01:35 GMT, Robert_Swan@scee.net (Robert Swan) wrote: >On Tue, 25 Apr 2000 18:24:58 +0100, "jack" <298jh@tay.ac.uk> wrote: > >>I have searched the news groups and web sight and found very little in >>regard to fonts. Could you please clarify a couple of things for me. I use >>fontload to load the standard font into the vram. Am I correct in believing >>that this is the 7segfont tim file on the boot disk. If it is how do I get >>at the other types that are present in the file. >>I have opened the tim and it contains italics and capital but I cannot >>access these. >>Are there some commands that would allow this. > >dunno - you could change it on a frame by frame basis by moving the >tim around :) (same theory as in overwriting your own). It wouldnt >surprise me if there were more hidden codes in FntPrint like the one >to colour the text. Have you tried printing out all 256 characters yet? Who knows, the italics may be there, just starting at some other offset (i.e. "a"=ASCII 65), maybe italic "a" is somewhere higher. Steven