Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: Scrolling without BG ?? Date: Wed, 11 Jun 1997 12:52:38 GMT Organization: Into Beyond Lines: 17 Message-ID: <3393540a.8095895@news.playstation.co.uk> References: <5mgje6$shk7@scea> <338BEEB9.47F9@interactive.sony.com> <5mjcn4$7d03@scea> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:99 scee.yaroze.programming.2d_graphics:118 On 29 May 1997 07:54:12 GMT, George_Bain@bc.sympatico.ca (George Bain) did quoth at me: >I want to do this without using tiles..I have a image I want to scroll >and it is not worth th effort to cut into 16*16 tiles. My rewritten BG routines allow this (define a 1x1 tile of the required size). Unfortunately I can't provide them for a while as I'm busy with 'orrible real work so have banned myself from the Yaroze temporarily. I'll just upload a whole lot of stuff in one go pretty soon. * Alex Amsel * PC/PS-X 3D, Game and Internet Programming * * http://www.intobeyond.com * WWFC Please God Win: 97-98 * * Wibbler exclaimed "Another 10%? Get stuffed Wanderers! *