Path: chuka.playstation.co.uk!news From: Laura Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Transparency Date: Mon, 30 Jun 1997 13:51:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <33B7ABC3.2C4E@interactive.sony.com> References: <01bc82d8$1bfacf60$4db113cc@nsantos> <33b3d732.973417@205.149.189.29> <01bc856a$1f392e80$0eb113cc@nsantos> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Nelson Santos wrote: > > MSB? What's MSB? > > The strange thing is, when I look closely at my sprites overlapping one > another, I see that certain colors are transparent, but not the colors I > expected. Out of a palette of 256 colors (in a CLUT), I think color # 205 > was transparent as well as # 220 or something like that, instead of using > the standard color #0 for transparency. > > Are you saying that the converter is badly converting my sprites? Wasn't > this utility tested? It seems like a pretty serious bug when you got an > ugly black rectangle around all of your sprites. I'm surprised this went > unnoticed for so long. > > I'm not yet familiar enough with the image format on the Yaroze, so using > IMG files would put more time into my project. I hope you can fix that bug > soon! It would really help me out. > > Thanks! > MSB most significant bit. There's no problems with the utilities, there's only 2 options for transparency in timutil, transparent for black, and translucent except black. If you take your BMP and tick the transparent for blck option, you should have no problems, as long as your program is correct (which we don't know as you've not sent any code fragments relating to sprite initialisation). Stuart