Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Nelson Santos" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Help on transparency, anyone? Date: 1 Jul 1997 06:09:22 GMT Organization: SCEA Net Yaroze News Lines: 16 Message-ID: <01bc85ff$1417f3c0$35a2cdcd@nsantos> NNTP-Posting-Host: ppp-annex-0543.mtl.total.net X-Newsreader: Microsoft Internet News 4.70.1155 Hasn't anyone who uses sprites in TIM files come across the same problem I have? When drawing my sprites, I used color #0, which I have set to black, for the sprite background color. Now, when I display these sprites on the Yaroze, the black actually comes out as a solid color instead of coming out transparent. This means, that when sprites overlap, you can see the "square" drawn around the sprite. I would like to ask the SCEE Developers (or anyone else who can help) on how to fix this problem. Is it something I am doing wrong? Please help! My games will be useless if I can't fix this! Nelson.