Path: chuka.playstation.co.uk!news From: Laura Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Help on transparency, anyone? Date: Tue, 01 Jul 1997 09:07:45 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <33B8BAD1.12A2@interactive.sony.com> References: <01bc85ff$1417f3c0$35a2cdcd@nsantos> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Nelson Santos wrote: > > Hasn't anyone who uses sprites in TIM files come across the same problem I > have? > I haven't, have you looked at the sample code. As I've said before, you use timutil, to convert your bitmap, tick the transparent for black option. Then set bit 30 in the sprite atrributes field, and there you go, it works. > When drawing my sprites, I used color #0, which I have set to black, for > the sprite background color. Now, when I display these sprites on the > Yaroze, the black actually comes out as a solid color instead of coming out > transparent. This means, that when sprites overlap, you can see the > "square" drawn around the sprite. > > I would like to ask the SCEE Developers (or anyone else who can help) on > how to fix this problem. Is it something I am doing wrong? I'm SCEE dev support which means we have to fix developers problems. > > Please help! My games will be useless if I can't fix this! > > Nelson. Stuart