Path: chuka.playstation.co.uk!news From: sceetech Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprites Date: Fri, 04 Apr 1997 15:25:14 +0100 Organization: SCEE Lines: 23 Message-ID: <33450F4A.58D7@interactive.sony.com> References: <01bc3402$9e384cc0$5b18989e@civy> Reply-To: ps_yaroze@interactive.sony.com NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.01 (Win95; I) Richard Maddocks wrote: > > Hi, > I think I already know the answer but here goes anyway… > Is there a mechanism for sprite collision detection? > I've looked through the manuals with no joy. But as they say, it costs > nothing to ask ( they not being MS of course:) ). > > Richard Basically, sprite collision detection is done by non-PlayStation-specific methods; usual game programming tricks apply, the most common being using a bounding rectangle for each sprite, and testing collision by testing if the rectangles touch/overlap. Many well-known graphics and games books will discuss many methods for sprite collision detection and handling. Lewis