Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: CLUT troubles! Date: Wed, 06 Aug 1997 08:00:20 GMT Organization: SCEA Net Yaroze News Lines: 16 Message-ID: <33e82e2d.20050422@news.scea.sony.com> References: <33E1AB7A.1DEE@dial.pipex.com> <33E1CBFC.42D@interactive.sony.com> NNTP-Posting-Host: rotary416-pri.voicenet.com X-Newsreader: Forte Free Agent 1.11/32.235 On Fri, 01 Aug 1997 11:43:56 +0000, developer support wrote: >We've not come across this, and have to trouble changing all the CLUT >values. Only thing I can think of is that you haven't called DrawSync >after the MoveImage. If you want the CLUT to take effect immediately the >DrawSync is crucial. Does doing a MoveImage() and DrawSync() often bad for performance? Is it ok to be doing this for say palette cycling? How about StoreImage() for manipulation in memory every few frames? Is there problematic overhead or can it be done freely? Jamin Frederick