Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: CLUT positioning Date: Thu, 16 Oct 1997 14:21:27 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <34456C17.10E9390F@ibm.net> NNTP-Posting-Host: slip202-135-86-126.ak.nz.ibm.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Hi I've encountered something strange with a TIM's CLUT position. I had the CLUT positioned at x = 672, y = 0. (672 is a multiple of 16) The picture had the wrong palette. As soon as I loaded it at (1008 (1024 - 16) , 0) it worked fine. I'm positive the CLUT wasn't being overwritten by anything else. Any ideas? J