Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: high-res? Date: Fri, 07 Nov 1997 21:09:45 GMT Organization: SCEA News Server Lines: 18 Message-ID: <34638347.16036238@205.149.189.29> References: <63vuoq$852@scea> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:258 scee.yaroze.programming.2d_graphics:177 On 7 Nov 1997 20:47:22 GMT, cwk5@cornell.edu (Clint) wrote: >Well, I haven't touched my Yaroze since summer (been busy with school and all), >but I just got the new Codewarrior so I decided to give it a go again before >break. Anyways, I'm gonna try and code a soccer game, and I'd like to do it in >the high-res mode. > >Has anyone else done any 2d games in high-res? I remember someone said that >you don't use double-buffering with high-res, and that you have to keep the >frame rate at 60fps or else everything flickers. Is this true? Yes, this is true. > Would it be hard to keep a *simple* 2d game at 60fps? It's not to hard as long as you keep the sprite count down. Mario