Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Charles Henrich Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: high-res? Date: Mon, 10 Nov 1997 15:31:40 +0000 Organization: SCEA News Server Lines: 34 Message-ID: <346728DC.5527981C@msu.edu> References: <63vuoq$852@scea> <34638347.16036238@205.149.189.29> <3464C9CB.F465379D@msu.edu> <3466CCE0.DE1@dial.pipex.com> NNTP-Posting-Host: crh.cl.msu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (X11; U; FreeBSD 2.2.5-RELEASE i386) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:274 scee.yaroze.programming.2d_graphics:187 Chris Chadwick wrote: > > Charles Henrich wrote: > > > > I really dont know why exactly people arent using Hi-Res more often, the only > > thing I can think of is to conserve frame buffer space so that more > > sprite-data can be present. > > > > I dont know about you lot in the US etc. - with 60hz NTSC - but the > interlaced modes on 50hz UK PAL aren't very attractive. You can > actually see the screen image jiggling up 'n' down by a scan line > every time the screen is updated. This gives the whole display a > rather annoying 'shimmering' appearance. yuk! > > I spose with the extra 10fps you dont get this, or do you? It really depends on how well the game was coded. If you can stand to watch live video on your sets (which I always wondered HOW you can do at 50hz :) you should have no problem playing interlaced games. A well written interlaced game should look cleaner in hi-res. (Check out Tobal #2 for example. There are no interlacing artifacts that I can tell in that game, instead you get an almost photorealistic image. You start to get into deep trouble however if you use single pixel wide lines and fonts, or vastly disparate colors between scanlines. But if you take just a few precautions it should look incredibly good. -Crh -- Charles Henrich Michigan State University henrich@msu.edu http://pilot.msu.edu/~henrich