Path: chuka.playstation.co.uk!news From: Ivo Wubbels Newsgroups: scee.yaroze.programming.2d_graphics Subject: TimTool bug?? Date: Sun, 14 Dec 1997 17:04:59 +0100 Organization: Engine Software Lines: 14 Message-ID: <349403AB.595A@worldaccess.nl> Reply-To: wubbels@worldaccess.nl NNTP-Posting-Host: tbg1-16.worldaccess.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C (Win95; U) When importing TIF or BMP files within the TIMTOOL, the palette entries seems to be resorted. This does not seem to be a problem, however it seems to merge palette entries too. This IS a problem, as I do have a sprite that has a transparent black entry and a solid black entry. The result is a sprite that has transparent pixels where it should be solid black. Setting the STP bit for 'other' black colours does not seem to help, maybe I do something wrong? Does anybody know how to solve this problem?? My suggestion is to adjust the TimTool in such a way that a source palette is copied one-to-one (adding an extra importoption). Thanks for your help Ivo Wubbels