Path: chuka.playstation.co.uk!news From: Ivo Wubbels Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: TimTool bug?? Date: Sun, 14 Dec 1997 18:27:12 +0100 Organization: Engine Software Lines: 25 Message-ID: <349416F0.7A38@worldaccess.nl> References: <349403AB.595A@worldaccess.nl> Reply-To: wubbels@worldaccess.nl NNTP-Posting-Host: sht1-13.worldaccess.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C (Win95; U) Ivo Wubbels wrote: > > When importing TIF or BMP files within the TIMTOOL, the palette entries > seems to be resorted. This does not seem to be a problem, however it > seems to merge palette entries too. This IS a problem, as I do have a > sprite that has a transparent black entry and a solid black entry. The > result is a sprite that has transparent pixels where it should be solid > black. Setting the STP bit for 'other' black colours does not seem to > help, maybe I do something wrong? > > Does anybody know how to solve this problem?? My suggestion is to adjust > the TimTool in such a way that a source palette is copied one-to-one > (adding an extra importoption). > > Thanks for your help > Ivo Wubbels Ok, only one hour later I discovered a workaround for this problem: use the old timtool (which is shiped with the yaroze starters kit) and use that one to convert the sprites. Use the new TimTool only to sort the tims and set the STP bits for the solid black colors. It works! Hopefully the new timtool will still be updated......... Ivo Wubbels