Path: chuka.playstation.co.uk!news From: Luca Cappellini Newsgroups: scee.yaroze.programming.2d_graphics Subject: Simple Question .. Date: Sat, 17 Jan 1998 14:28:29 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <34C0B1FC.C183E18D@infores.com> NNTP-Posting-Host: ppp1-18.planet.it Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) I know why is wrong loading an image with LoadImage and diplay it but ... Why the memory is devided in a way that if an image is store somewhere in memory when i display it directly i mean with PutDrawEnv the image start with a piece of the and and then with the beginnig ok for the wrong color (no clut operation) but why it loads in that way, i see that the "break" in the image is like TimUtil show me but WHY ? example : Image in TimUtil | | |aaaa |bb | | | | | | |aaaa |bb | | | | | | |aaaa |bb | | | | | | |aaaa |bb | | | | | | | | | | | | | | | | | | | | | | | | | | | | Image when displayed bbaaaa bbaaaa bbaaaa bbaaaa I know that this is not the way to diplay an image but i wanna understand why the image is flipped, somethis with GetTPage ? Another question is, in wich way i have to use the DRAWENV.tw and DRAWENV.tpage ? Thanks in advance (Hey Italians move your mind !!!) Luca Cappellini