Path: chuka.playstation.co.uk!news From: Luca Cappellini Newsgroups: scee.yaroze.programming.2d_graphics Subject: 16 bit question Date: Thu, 22 Jan 1998 13:50:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <34C74080.6993D993@infores.com> NNTP-Posting-Host: ppp1-24.planet.it Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) I understand that when i use 16 direct mode for sprite colors i do not have a CLUT table but in wich way i define the colors, with PaintShop pro witch kind of color table i have to use if i wanna define my colors, and if i can define my colors is right think that in 16 bit mode i can only have one BIG set of colors for all my sprites ? Thanks Luca