Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Pal why not ! Date: Wed, 04 Feb 1998 18:03:55 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <34D8AD8A.E7F5E53E@ndirect.co.uk> References: <34D21FA3.E9D52D40@infores.com> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-19.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) PAL only displaying 240 lines??? Sorry, no answers... I have the same problem. I suspected it to be a clipping problem at first, but after experimentation with LoadImage (which obviously doesn't clip) I have come to the conclusion that only 240 lines are physically being output. Someone out there must have the answers... Alex Herbert Luca Cappellini wrote: > A strage thing, > > I've discovered that even if i define my drawing and display screen as > PAL in that way : > > SetVideoMode(MODE_PAL); > GsInitGraph(512,256,4,0,0); > GsDefDispBuff(0,0,0,256); > > my screen have a max Y value as NTSC (240) why !!!! > > I have my Yarouze connected with a SCART cable to a TV Philips (normal > games run correctly in PAL and the brik screen too)!! > > Please help > > Luca