Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Pal 256 lines, why not! Date: Wed, 04 Feb 1998 19:03:14 +0000 Organization: Bacardi Ferrari V12 Lines: 29 Message-ID: <34D8BB72.1392@manc.u-net.com> References: <34D21FA3.E9D52D40@infores.com> NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Luca Cappellini wrote: > I've discovered that even if i define my drawing and display screen as > SetVideoMode(MODE_PAL); > GsInitGraph(512,256,4,0,0); > GsDefDispBuff(0,0,0,256); > my screen have a max Y value as NTSC (240) why !!!! > Please help Yes indeed I got the same problem. I posted the same question a few weeks ago but got no real answers. If you look at the the SIOCONS screen you can see using the brick pattern that it indeed uses all 256, fitting nicely on my monitor with no borders, but PAL/240 there are those black borders that we have come accustomed to. It's annoying because my game Gravitation uses a split screen and I'd like all the lines I can get (play it and you'll agree 8 more lines each would be nice.) Does anyone actually know how to get full 256 line PAL mode?? (I think possibly there's a booboo in the Yaroze libs; if so, can we have a fix please Sony?) Cheers, Jim -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------