Path: chuka.playstation.co.uk!news From: Mark Green Newsgroups: scee.yaroze.programming.2d_graphics Subject: Rainbow snake effect? Date: Sun, 15 Feb 1998 13:45:39 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 7 Message-ID: <34E6F183.744B@antelope.demon.co.uk> NNTP-Posting-Host: antelope.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) I want to produce the effect of a texture-mapped snake/ribbon with a definate width. Does anyone have any suggestions as to how I could do this? Representing it as a bunch of lines is, I guess, possible, but probably won't draw fast enough: I don't really want to use the 3D engine for polygons, and if I do, I'm not sure how I'd do it because the details of the model would be changing on the fly as it moved around the screen (and curled, bent, etc). Any tips?