Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Using BG Maps Date: Fri, 27 Feb 1998 12:27:03 +0000 Organization: The Hex Heroes Lines: 15 Message-ID: <34F6B117.6F0A@writeme.com> References: <34E86162.16D4@mdx.ac.uk> <34E877F6.7B1A@sms.ed.ac.uk> <6cuptd$as6@chuka.playstation.co.uk> <34F59D11.63D9@sms.ed.ac.uk> <6d66qo$g2d3@chuka.playstation.co.uk> NNTP-Posting-Host: atl4-031.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) JohnT wrote: > I have one more question regarding the BG. Can all the cells reside in > one tpage? I only have about 12 different 16x16 4bit cell images all > using the same clut (Yep, not a very colour rich game to start with. I > plan to 'upgrade' it if it works!) I'm pretty sure you can put the cells wherever you want in the frame buffer - the same tpage or not. The GsCELL structure allows you define each cell with its own tpage location and clut location (though you can reference the same image location or clut from different GsCELLs without a problem - quite handy sometimes). You can place as many 2d images into a tpage as you have space for. James (~mrfrosty).