Path: chuka.playstation.co.uk!news From: "JohnT" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Using BG Maps Date: Fri, 27 Feb 1998 12:42:55 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <6d6c33$g2d7@chuka.playstation.co.uk> References: <34E86162.16D4@mdx.ac.uk> <34E877F6.7B1A@sms.ed.ac.uk> <6cuptd$as6@chuka.playstation.co.uk> <34F59D11.63D9@sms.ed.ac.uk> <6d66qo$g2d3@chuka.playstation.co.uk> <34F6B117.6F0A@writeme.com> NNTP-Posting-Host: 194.75.167.131 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 James Rutherford wrote in message <34F6B117.6F0A@writeme.com>... >JohnT wrote: > >> I have one more question regarding the BG. Can all the cells reside in >> one tpage? I only have about 12 different 16x16 4bit cell images all >> using the same clut (Yep, not a very colour rich game to start with. I > plan to 'upgrade' it if it works!) > >I'm pretty sure you can put the cells wherever you want in the frame >buffer - the same tpage or not. The GsCELL structure allows you define >each cell with its own tpage location and clut location (though you can >reference the same image location or clut from different GsCELLs without >a problem - quite handy sometimes). > >You can place as many 2d images into a tpage as you have space for. Ok. Thanks for the info :) Now I know what I will be doing this weekend!! ;) JohnT ------------------------------------------ Send e-mail to johnt@nettech.demon.co.uk Visit my web site at www.coco.net.uk/johnt ------------------------------------------