Path: chuka.playstation.co.uk!news From: Chris Chadwick Newsgroups: scee.yaroze.programming.2d_graphics Subject: debug font image size Date: Mon, 02 Mar 1998 01:03:13 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <34FA75D1.4502@dial.pipex.com> NNTP-Posting-Host: ai238.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I; 16bit) Hi, Does anyone know the exact size of the debug font image? The manual says it's a 4bit texture 256x128 (exactly half a tpage) but when I load my own font image (8bit 128x128 - also exactly half a tpage) below it, the debug font image obviously gets corrupted as none of the debug text gets displayed. It'd be a pain if the image is bigger than 256x128 as I would have to relocate my own font into another page and VRAM room is starting to get a bit tight. Thanks in advance, -Chris