Path: chuka.playstation.co.uk!news From: "Chris Allmark" Newsgroups: scee.yaroze.programming.2d_graphics Subject: TIM(e) to re-write the manuals... Date: 12 Apr 1997 10:34:11 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <01bc472d$46e45200$6a1ce8c3@cma> NNTP-Posting-Host: ld53-106.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 Ok, I've just started to "mess" with my playstation. Having digested all of the oh-so-useful information in the manuals I'm slightly confused about the TIM / frame-buffer relationship. The windows TIM manager allows you to align the TIMs up in memory etc. and tells you all the useful byte offsets etc. but are these actually inherent properties of the TIM itself ? In other words when I DLOAD the data down to the PS are the TIMs automatically loaded / aligned within the frame buffer or do I have to use LoadImage (or equiv) to actually shift the data there myself ? Chris Allmark.