Path: chuka.playstation.co.uk!news From: Anna Newsgroups: scee.yaroze.programming.2d_graphics Subject: 2D sprites in 3D scenes? Date: Sun, 08 Mar 1998 19:17:52 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <3502EEE0.D42807CA@bournemouth.ac.uk> NNTP-Posting-Host: pc5188.bournemouth.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) Hi all. Have come up against a prob whilst attempting to put a 2D image into a 3D scene. Basically, I want a shadow underneath a flying craft, and I figured it would be more effiecient to use a sprite that followed the craft (3D model) on the ground (also a 3D model). I can display, scale and move a sprite on its own, but when I put the code into the 3D program, the sprite is not displayed, although the 3D models appear and move about as normal. I have tried sending the sprite to the ordering table first, last and in between the two models, but to no avail. The sprites priority is set to 0, which I thought would make it on the top layer. All the loading of the image and the sprite attribute set up functions seem to be working fine, its just that nothing appears on the screen. Does anyone know if it is possible to combine 2D and 3D in this way? Or failing this, if I have to resort to a 3D shadow, if its possible to scale a model (not very relevent to 2D, I know). Cheers, Anna.