Path: chuka.playstation.co.uk!news From: Aubrey Newsgroups: scee.yaroze.programming.2d_graphics Subject: buggged Date: Mon, 16 Mar 1998 02:29:58 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 176 Message-ID: <350C8EA6.555A@which.net> Reply-To: aubrey.murray@which.net NNTP-Posting-Host: p44-flycatcher-gui.tch.which.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C-Mozilla (Win95; I) Help me Ive been trying to get this program to work for about a week now all i want to do is display a large sprite on the screen is could one of you brainy people help me out. Bree@which.net /******************************************************/ //TITLE: Simple Sprite Program //AUTHOR: KingBree (With untold respect to IRA RAINEY) //DATE: 3.10.98 /******************************************************/ //includes #include #include "pad.h" //defines #define SPRITE_CNT (1+1)//sprite counter #define SCREEN_HEIGHT (384) #define SCREEN_WIDTH (512) #define SpriteAdd (0x80010000)//address of tim //Prototypes void InitSprite (); void PadInit(); u_long PadRead(void); //Define the length of the ORDERING TABLES #define OT_LENGTH (1) //Ordering table variables GsOT WorldOT[2]; //an array 2 units long GsOT_TAG OTTag[2][1<