Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scee.yaroze.programming.2d_graphics Subject: tiled background Date: 17 Mar 1998 17:40:33 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 22 Sender: news@chuka.playstation.co.uk Message-ID: <6emcih$fe31@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk If you can say why you don't want to use GsSortFixBg16, it'll be easier to find something you might like. What don't you like about the GsSortFixBg16? Lewis Hi! How to I render a tiled background. I found out that there is a GsBG structure (GsMAP, GsCELL) and I initialized it, but I don't know how to render it. I don't want to use GsSortFixBg16(...). Please Help!!!! Thanx, Harald.