Path: chuka.playstation.co.uk!news From: Harald Ploch Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: tiled background Date: Tue, 17 Mar 1998 23:16:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <350EF62F.1C16@telecom.at> References: <6emcih$fe31@emeka.playstation.co.uk> NNTP-Posting-Host: 195.3.71.162 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04 (WinNT; I) Lewis_Evans@Playstation.sony.com wrote: > > From: Lewis_Evans@Playstation.sony.com > To: news@playstation.co.uk > > If you can say why you don't want to use GsSortFixBg16, > it'll be easier to find something you might like. > What don't you like about the GsSortFixBg16? > > Lewis > > Hi! > How to I render a tiled background. I found out that there is a GsBG > structure (GsMAP, GsCELL) and I initialized it, but I don't know how to > render it. I don't want to use GsSortFixBg16(...). > Please Help!!!! > Thanx, > Harald. According to the Library Reference GsSortFixBg16(...) limits the cell size to 16x16 but in GsMAP I can specify an arbitrary cell size (cellw, cellh). The Reference manual also says: No rotation & scaling with GsSortFixBg16(...). Thanx for the help, Harald Ploch.