Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: tiled background Date: 18 Mar 1998 15:50:07 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 22 Sender: news@chuka.playstation.co.uk Message-ID: <6eoqff$ia81@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk via smtpd (for [194.203.13.2]) with SMTP; 18 Mar 1998 15:54:03 UT by camsg001.camb.scee.sony.co.uk (8.8.6/8.8.6) with SMTP id PAA20378 for ; Wed, 18 Mar 1998 15:53:44 GMT From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk Have you used GsSortBg and GsSortFastBg? Lewis According to the Library Reference GsSortFixBg16(...) limits the cell size to 16x16 but in GsMAP I can specify an arbitrary cell size (cellw, cellh). The Reference manual also says: No rotation & scaling with GsSortFixBg16(...). Thanx for the help, Harald Ploch.