Path: chuka.playstation.co.uk!news From: "JohnT" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: tiled background Date: Thu, 19 Mar 1998 11:48:02 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <6er0c4$l5r15@chuka.playstation.co.uk> References: <6eqpdd$kk31@emeka.playstation.co.uk> NNTP-Posting-Host: 194.75.167.131 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Lewis_Evans@Playstation.sony.com wrote in message <6eqpdd$kk31@emeka.playstation.co.uk>... > via smtpd (for [194.203.13.2]) with SMTP; 19 Mar 1998 09:48:03 UT > by camsg001.camb.scee.sony.co.uk (8.8.6/8.8.6) with SMTP id JAA27653 > for ; Thu, 19 Mar 1998 09:47:42 GMT >From: Lewis_Evans@Playstation.sony.com >To: news@playstation.co.uk > >Sorry, they're not there. You'll have to go with >GsSortFixBg16, or write your own background handler using >sprites; also, I think at least one member has done their >own background routines already, and released the source; >looking in 2d graphics newsgroup might be helpful > Why were GsSortBg and GsSortFastBg not included in the libs? I can't see any reason why Sony should restrict us to 16x16 cells and no special effect with the background. It's not as though we are going to write a ground breaking new game using them and then publish it!! Any games we make are only playable by other Net Yaroze members and all the ground breaking games out there use 3D. So, how about a new set of libs that have these functions included? JohnT ------------------------------------------------ Contact me at http://wwp.mirabilis.com/9461567 Send e-mail to johnt@nettech.demon.co.uk Visit my web site at www.coco.net.uk/johnt ------------------------------------------------