Path: chuka.playstation.co.uk!news From: Robert Swan Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: tiled background Date: Thu, 19 Mar 1998 15:28:42 +0000 Organization: I wish! Lines: 24 Message-ID: <351139AA.576C@mdx.ac.uk> References: <6eqpdd$kk31@emeka.playstation.co.uk> <6er0c4$l5r15@chuka.playstation.co.uk> NNTP-Posting-Host: nova.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.5 sun4u) JohnT wrote: > Why were GsSortBg and GsSortFastBg not included in the libs? I can't see any > reason why Sony should restrict us to 16x16 cells and no special effect with > the background. It's not as though we are going to write a ground breaking > new game using them and then publish it!! Any games we make are only > playable by other Net Yaroze members and all the ground breaking games out > there use 3D. Darn, that means that all my 2d work had best go in the bin :) Having said that, Im working on a rotatable scrolling background, but I dont think its gonna be worth it. I mean, drawing about 300 sprites, then rotating them isnt going to be too fast (probably nearly one frame) As to limits on 16x16 cells, I wouldnt have thought that was much of a problem. You dont want your cells too big or too small, and 16 is pretty standard. What will probably happen is Ill try rotating, give up and do my own scrolling routine. If what Im wokring on goes correct, it should go about 50% faster than the normal background code, but it will obviously have its own limitations. Robert Swan rs108@mdx.ac.uk http://www.netyaroze-europe.com/~middex2