Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.programming.2d_graphics Subject: Yaroze libs (was tiled background) Date: Thu, 19 Mar 1998 18:11:56 +0000 Organization: The Hex Heroes Lines: 15 Message-ID: <35115FEC.72DE@writeme.com> References: <6erdt0$lbu1@emeka.playstation.co.uk> NNTP-Posting-Host: atl4-029.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) Lewis_Evans@Playstation.sony.com wrote: > I appreciate your position, but the bottom line with development > environments is that you often have to write something yourself > to achieve your specific design; I've found this true of Yaroze, > of PSX devkits, on PC, Mac, etc. Isn't there something in the Net Yaroze conditions about not reverse-engineering the provided materials? Even if someone were 'naughty enough' to do that, their production presumably wouldn't qualify as using only the Yaroze Libs and hence wouldn't have qualified for the Edge competition and Fame Game? James (curious).