Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Yaroze libs (was tiled background) Date: Wed, 18 Mar 1998 19:10:55 +0000 Organization: Mobius Codeworks Ltd. Lines: 25 Message-ID: <35101C3F.6180B08F@codeworks.demon.co.uk> References: <6erdt0$lbu1@emeka.playstation.co.uk> <35115FEC.72DE@writeme.com> NNTP-Posting-Host: codeworks.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) James, Intriguing as it is, I wonder how we stand if we use the non-documented documented stuff found on the net. For example hitting the gpu & spu directly. Since we didn't disassemble it ourselves, I guess we're not breaking the agreement, mearly skirting around it a bit.. Obviously this would not qualify for competitions such as the edge one. Incidentally I was very impressed by the quality of all the entries in the Edge competition and believe its done a great deal for the Yaroze scene. I hope it's not just a one off, as I really enjoyed competing. Jim James Rutherford wrote: > > Isn't there something in the Net Yaroze conditions about not > reverse-engineering the provided materials? > > Even if someone were 'naughty enough' to do that, their production > presumably wouldn't qualify as using only the Yaroze Libs and hence > wouldn't have qualified for the Edge competition and Fame Game? > > James (curious).