Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: bright sprite, I dont want a fight, not tonight, I just want to get it right, can someone shed some light ? Date: Sun, 22 Mar 1998 12:56:00 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <6f31qs$f1o12@chuka.playstation.co.uk> References: <6f159h$f1o4@chuka.playstation.co.uk> <6f15rp$f1o5@chuka.playstation.co.uk> <6f16i5$f1o6@chuka.playstation.co.uk> <6f16u7$f1o7@chuka.playstation.co.uk> <6f1r5u$f1o8@chuka.playstation.co.uk> <6f2u0m$f1o11@chuka.playstation.co.uk> NNTP-Posting-Host: userl589.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Are you changing the brightness 'after' displaying the sprite ? I too can change the brightness 'before' showing the sprite, it's just that nothing happens 'after' displaying the sprite. I'm using 8bit clut texture Cheers Steve > >>Get the idea, >> Although it would be nicer to have >>more control. I was thinking that I >>might need to reset the tpage after. >>Thats the only thing that gets done >>after originally setting the brightness. >> >>Steve > Hmm... I think my irony circuits may have been on the blink last night, I >was joking about the turning the sprite off every other frame! > >I've just had a quick test and changing the r, g and b members does seem to >work. What colour mode are you using? > >Mark > >