Path: chuka.playstation.co.uk!news From: "Mark Wilson" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: bright sprite, I dont want a fight, not tonight, I just want to get it right, can someone shed some light ? Date: Sun, 22 Mar 1998 15:36:33 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <6f3avr$f1o13@chuka.playstation.co.uk> References: <6f159h$f1o4@chuka.playstation.co.uk> <6f15rp$f1o5@chuka.playstation.co.uk> <6f16i5$f1o6@chuka.playstation.co.uk> <6f16u7$f1o7@chuka.playstation.co.uk> <6f1r5u$f1o8@chuka.playstation.co.uk> <6f2u0m$f1o11@chuka.playstation.co.uk> <6f31qs$f1o12@chuka.playstation.co.uk> NNTP-Posting-Host: ai211.du.pipex.com X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 >Are you changing the brightness 'after' >displaying the sprite ? I too can >change the brightness 'before' showing >the sprite, it's just that nothing >happens 'after' displaying the sprite. >I'm using 8bit clut texture Changing the sprite parameters won't have any effect after the sprite has been sorted into the ordering table. By "displaying" do mean the GsSortSprite or the GsDrawOT? Mark